Greetings,
I want to talk with you in a bit more detail about what is planned for the main Farlanders game in comparison to the Farlanders: Prologue. Usually, when designing a game, I’m not adding mechanics just for the sake of it. Instead, I’m trying to create an emotion or the feel that the player will get. So in this article, I will not simply describe mechanics, I’ll try to explain why I’m adding them and what is their purpose.