The campaign, Sound design | Farlanders devlog #8

Greetings ๐Ÿง, Iโ€™m presenting you the final major update to Farlanders before the release. We have 1 more major update planned which will introduce Daily Challenge & Sandbox game modes but thatโ€™s after the release. Campaign & Narration My main focus in this update was the campaign. This means implementing the story and working on … Read more

Making video games during war

Russia has invaded my country Ukraine. Only 4 days ago, all I was thinking about were finishing a video game and releasing an album with my band. Now, Serhii, my colleague, has joined territorial forces to defend Kyiv, and half of my bandmates are hiding in bomb shelters. I got lucky and flew to Warsaw … Read more

Paper soldiers

Paper Soldiers by Andriy Bychkovskyi Paper Soldiers – is a deck-building card game with a game board consisting of different tile types. You are leading an uprising against tyranny. To win the game you need to complete multiple encounters and build your ideal deck.

Colony levels, Moving into Beta | Farlanders devlog #6

Greetings ๐Ÿ•Š, Farlanders is moving into Beta! This means that main game mechanics are implemented and now we are focusing on improving the gameplay and user experience. Also, I’m excited to start working on the game campaign and narrative (it should be much better than in Prologue!). The changelog: Colony levels that are tied to … Read more

Life in caves on Mars | Farlanders Devlog #5

Greetings ๐Ÿ“, I’m happy to present you with the biggest content update we’ve ever made for Farlanders. The main change is the addition of the 3rd dimension, or in other words, you’ll be able to explore underground caves for rare resources and anomalies, or even expand your colony downwards. Underground levels consist of new terrain … Read more

Foreign Affairs, Anomalies | Farlanders Devlog #4

Alpha 2 is live on Steam! The main changes are: Reworked trading ๐Ÿ‘ฉโ€๐Ÿ”ง Every 5 turns unique trading propositions from other colonies are generated Reworkedย colonists migration ๐Ÿ›‚. It will work in a similar way to the trading system. Every 5 turns youโ€™ll get various offers with new colonists and ย their requirements New navigation system for … Read more

What to expect in Farlanders comparing to Prologue

Greetings,

I want to talk with you in a bit more detail about what is planned for the main Farlanders game in comparison to the Farlanders: Prologue. Usually, when designing a game, Iโ€™m not adding mechanics just for the sake of it. Instead, Iโ€™m trying to create an emotion or the feel that the player will get. So in this article, I will not simply describe mechanics, Iโ€™ll try to explain why Iโ€™m adding them and what is their purpose.

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Farlanders

Companies are colonizing Mars and settlers are lining up for a chance to start anew. Play as a colony architect and utilize terraforming technology to create a new home for your colonists, otherwise you may find them packing for a rival base! Lead the charge in establishing a colony on Mars in this turn-based strategy … Read more